The book ‘Programming in ANSI C’ has been developed specifically to meet the needs of a first-time learner who is keen to be a programmer. Distinguished as one of the bestsellers in the market, the book is taking forward another step in pursuit of perfection with this new edition. It follows a hierarchical approach by explaining the concepts from elementary to advanced level. The exhaustive coverage of critical concepts, such as Arrays, Strings, Functions, Pointers, Self-referential Structures, Dynamic Memory Allocation, etc. makes this title a complete reference guide for the beginners as well as life-long learners. Rich pedagogy, challenging programming problems, and concretely curated appendices enhance the utility of the book and make it a lasting resource for students and instructors.
HIGHLIGHTS
1. A comprehensive book covering the fundamentals as well as latest features of C programming
2. Each chapter follows an outcome-based learning approach.
3. Strong pedagogical features, that include:
• Worked Out Problems
• Tips and Important Notes
• 24 detailed Case studies
• Multiple Choice Questions
• Programming and Debugging Questions
• Interview Questions
4. Two new and exciting projects on:
• Electricity Board Management System
• Making Web Services in C
5. An exciting appendix on ‘Graphic Programming Using C’
700 gram
+
Total Price: ₹796
LET US C(18e) KANETKAR (BPB) ₹320
Programming In ANSI C | 8th Edition | Balaguruswamy | Mcgrawhill publication ₹476
Chapter 1: Introduction to Computing
Chapter 2: Overview of C
Chapter 3: Constants, Variables, and Data Types
Chapter 4: Operators and Expressions
Chapter 5: Managing Input and Output Operations
Chapter 6: Decision Making and Branching
Chapter 7: Decision Making and Looping
Chapter 8: Array
Chapter 9: Character Arrays and Strings
Chapter 10: User Defined Functions
Chapter 11: Structures and Unions
Chapter 12: Pointers
Chapter 13: File Management in C
Chapter 14: Dynamic Memory Allocation and Linked Lists
Chapter 15: The Preprocessor
Chapter 16: Developing a C Program: Some Guidelines
Appendix I: Bit-Level Programming
Appendix II: ANSCII Values of Characters
Appendix III: ANSI C Library Functions
Appendix IV: Projects
Appendix V: C99/C11 Features
Appendix VI: Graphics Programming Using C
Bibliography
Index